28,405 research outputs found
Optimization of Occlusion-Inducing Depth Pixels in 3-D Video Coding
The optimization of occlusion-inducing depth pixels in depth map coding has
received little attention in the literature, since their associated texture
pixels are occluded in the synthesized view and their effect on the synthesized
view is considered negligible. However, the occlusion-inducing depth pixels
still need to consume the bits to be transmitted, and will induce geometry
distortion that inherently exists in the synthesized view. In this paper, we
propose an efficient depth map coding scheme specifically for the
occlusion-inducing depth pixels by using allowable depth distortions. Firstly,
we formulate a problem of minimizing the overall geometry distortion in the
occlusion subject to the bit rate constraint, for which the depth distortion is
properly adjusted within the set of allowable depth distortions that introduce
the same disparity error as the initial depth distortion. Then, we propose a
dynamic programming solution to find the optimal depth distortion vector for
the occlusion. The proposed algorithm can improve the coding efficiency without
alteration of the occlusion order. Simulation results confirm the performance
improvement compared to other existing algorithms
Multiangle social network recommendation algorithms and similarity network evaluation
Multiangle social network recommendation algorithms (MSN) and a new assessmentmethod, called similarity network evaluation (SNE), are both proposed. From the viewpoint of six dimensions, the MSN are classified into six algorithms, including user-based algorithmfromresource point (UBR), user-based algorithmfromtag point (UBT), resource-based algorithm fromtag point (RBT), resource-based algorithm from user point (RBU), tag-based algorithm from resource point (TBR), and tag-based algorithm from user point (TBU). Compared with the traditional recall/precision (RP) method, the SNE is more simple, effective, and visualized. The simulation results show that TBR and UBR are the best algorithms, RBU and TBU are the worst ones, and UBT and RBT are in the medium levels
L-Shape based Layout Fracturing for E-Beam Lithography
Layout fracturing is a fundamental step in mask data preparation and e-beam
lithography (EBL) writing. To increase EBL throughput, recently a new L-shape
writing strategy is proposed, which calls for new L-shape fracturing, versus
the conventional rectangular fracturing. Meanwhile, during layout fracturing,
one must minimize very small/narrow features, also called slivers, due to
manufacturability concern. This paper addresses this new research problem of
how to perform L-shaped fracturing with sliver minimization. We propose two
novel algorithms. The first one, rectangular merging (RM), starts from a set of
rectangular fractures and merges them optimally to form L-shape fracturing. The
second algorithm, direct L-shape fracturing (DLF), directly and effectively
fractures the input layouts into L-shapes with sliver minimization. The
experimental results show that our algorithms are very effective
Portfolio Construction and Risk Management: Practical Issues and Examples
This thesis describes some of the practical issues faced by a portfolio manager in analyzing the risk associated with a portfolio of assets. The main tools used are the mean-variance optimization algorithm introduced by Markowitz and multi-factor models for risk decomposition. A sample portfolio designed to track the Russell 1000G stock index is constructed that minimizes tracking error while satisfying constraints on the exposure of the portfolio to particular factors (growth and market capitalization)
RalGAPのダウンレギュレーションによるRalGTPaseの活性化はOSCCの進行を高めることが出来る研究
要約のみTohoku University堀内久徳課
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